Shanghai Dynasty are a fantasy football team competing in the Voller Gameworld of Football Manager Live, the web's best MMO football game. This blog charts their progess and gives opinions on the game, in both English and (very bad!) Chinese.

上海王朝是一个因犆网足球队。 他们在·FootballManagerLive的·Voller·比赛世界踢。 这个网站报告他们的比赛和表示他们的经理的想法。 对不起,现在我的中文不太好了可是我希望将来我水平提高!

Saturday, 3 April 2010

New Injury System: Right but too soon

Progress in the last few days has been encouraging - through to the
3rd round of the TFA cup and 7 points out of a possible 9 in the
league. But now we have hit our first injury crisis, with 3 of the
regular back 4 and one of our wingers all out, so the next few games
will be tough.

In general I'm trying not to complain because I believe the new injury
system is on the whole a good thing. Before there were too few
injuries and as they were time based when you got them the best
strategy was just to log out and wait for them to go away. Now that
injuries are match based this is no longer an option - you are forced
to suck it and see what happens with your reserves for a while.

The new system adds several additional areas of strategy to the game
(always welcome in my view). Will you build a good-sized squad of
solid players or risk a few superstars but not much depth? Will you
use up one of your two skill specialisations on physio to minimise
injuries and recovery times? These are good strategic questions but...

In the first season the strategy of squad size is not really an
option. You simply don't have enough money to build a big squad so you
have - at least to an extent - to go small and risk it. And since
every team is roughly the same standard, having to bring in your 17y/o
youth who's never played senior games before can be the difference
between a win and a loss. So my concern is that whilst the system is
good in the longer run, for a manager's first season or two there is
too much luck and too little strategy involved. Yes if you carried
over bonus skill points there is still some strategy in terms of
whether to spend them on physio or not but this only tackles half the
problem, and in any case new managers joining in future won't have
this luxury.

So whilst I think the new injury system is good I think we need its
provisions to be phased in for new teams. Something like one-third the
normal chance of picking up an injury in a manager's first season in a
GW, and two-thirds the normal chance in their second season might help
managers bed in more smoothly and make it less the luck of the draw.

Otherwise full marks for the new system - despite the effect it's
having on my team!

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